DEVLOG 5 - THURSDAY, JUNE 22th, 2023
From previous devlog, I implemented the healing shield mechanic for player and decided to play with terrain, because I got bored of that basic testing scene from before.
Testing the game on bumpy terrain made me realize that current enemy lock-on system was too buggy, so I need to rework it from the ground up.
Also, switching from basic to more complex 3D shapes, even with heavily optimized tris of those 3D shapes - it is too heavy for my current Intel Core i3 7th gen processor, 8GB RAM and Intel integrated graphics card that I have on it.
This current gameplay video was barely possible to record on it, even with Unity Recorder slow-playable frame capture tricks, because during the engine testing I barely get around 15 fps, or 10 on average, when testing it on my current laptop.
Until I get much better one next month, I will try to figure out, how should I make another lock-on-enemy system that isn't buggy as current one and try to do other things that I can work with current laptop, and than when I get a much better one, to make game also more beautiful to look at.
If you are interested into following this #gamedev journey, feel free to check out the hashtag:
#tothehallofthemountainking
Oi! ❤️
Get To The Hall Of The Mountain King
To The Hall Of The Mountain King
3D hack and slash platformer adventure
Status | In development |
Author | Affordable Care Games |
Genre | Action, Platformer |
Tags | 3D, Comedy, First-Person, Hack and Slash, Indie, Singleplayer, Third Person |
More posts
- DEVLOG 8 - WEDNESDAY, NOVEMBER 8th, 2023Nov 08, 2023
- DEVLOG 7 - FRIDAY, AUGUST 4th, 2023Aug 04, 2023
- DEVLOG 6 - TUESDAY, JULY 4th, 2023Jul 04, 2023
- DEVLOG 4 - SATURDAY, JUNE 17th, 2023Jun 27, 2023
- DEVLOG 3 - TUESDAY, JUNE 13th, 2023Jun 27, 2023
- DEVLOG 2 - THURSDAY, JUNE 8th, 2023Jun 27, 2023
- DEVLOG 1 - SUNDAY, JUNE 4th, 2023Jun 27, 2023
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